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Greeting, Commanders!

We’ve been hard at work these past few weeks preparing the review copies of Fractal and polishing the core game (hence the hiatus last week). This was a major undertaking and a fantastic milestone for us. This gave us the idea to share with you a bit more about the studio and the process, care and expertise that went into building Fractal. 

Introducing: Boar-Game Studio


I (Bernard) founded a company called Praxis Tech 15 years ago which provides statistical services, project management, and data administration for many companies in America (United States, Panama, Honduras, Republic Dominican and Mexico).

In 2016, a mobile game company called FiveBit5 and Goldhawk contacted me looking for a statistical specialist to perform some tests for some mobile games, validating user behavior, in-game variables, and processing the user bug reports. This is when I met Iker, a 3D modeler in charge of working on the aesthetics of many of the company’s games, which kickstarted our friendship and collaboration.

This first foray into gaming brought Iker and I around to our true passion: boardgaming. We decided to create Boar-Game Studio (BGS) to provide our professional expertise to gaming companies, mostly running statistical analysis of games, management of variables in terms of game design, validation of translations from English to other languages (Italian and Spanish) and pre-investment analysis or product positioning. 

Five years later, we’re lucky to count some amazing studios (and very successful campaigns) as our clients: GoldHawk Interactive, Fantasy Flight Games, CMON, Maldito Games, Matagot, Queen Games, 2Tomatoes, Awaken Realms, Aegir Games, just to name a few.

Bernard Rippe, statistical specialist, designer and leader of Boar-game studio.

Iker Uriarte, graphic designer and 3D artist.

Kevin Lee and William Chen trying to break the Food chain magnate (In vain!).

Asoiaf playtest event on the “War Room” (This is how we call the testing room).

Match between Iker and I is always a classic, a lot of people enjoy watching our 2 player games.

The Conception of Fractal

But while we love working with other designers, we wanted more. Enter Fractal.

During the evaluation of a mobile strategy game, we had the idea to create a 4X Board game (my favorite genre <3) where the actions and choices of the players would impact the content of the game. This idea would later become the Aftermath legacy system. But first, we had to build a framework: the core game. 

A few hundreds hours later, we had our first prototype which turned out to be a very attractive game with a lot of potential. Our playtesters started asking “What are you waiting for?”. 

We got to work on the game to develop and refine it as much as possible and 3 years and 9 versions later, Fractal was finally ready. But to reach that point, a lot of expertise came into play to provide assistance, help and input. 

First, the BGS in-house testing team, which consists of a group of 12 players, our hardcore alpha group. Together, we spent countless hours testing the game a whopping 400 times (about, we kind of lost track after the first 100 😉 )

To that, we’ve also added the expertise of 3 professional companies providing us with external playtests and offering an unbiased counterpoint to validate or challenge our own results. They themselves ran the game about 80 times by now and are pretty expert at it. 

Finally, we use one-off testing whenever opportunity arises (which happens quite a lot within the tight-knit boardgaming community) to gather as many viewpoints and feedback as possible. 

Together, this diverse group of more than 40 people only bound by a common passion has been working tirelessly and daily on bringing the original Fractal vision to life. They’re constantly helping us push the limits of what we can accomplish, which is especially true for the Aftermath, our ambitious legacy campaign.

Outsourcing playtest

Because they contributed so much to Fractal and helped us grow and evolve as designers, we’d like to showcase the studios helping us with our playtesting and their role in the project. 


Littlehouse games is one of the first companies to work on Fractal. Based in Spain, they provide professional playtest and game design for many companies. They also design and publish their own games that usually involve innovative mechanics and interactions (End of Line, Freedom, Quantum memory, and much more). They played an important role in the Fractal project, measuring the quality of life, and providing a lot of playtests with a roster of players with different expertise (from casual to hardcore 4X fan). Today, they’re helping us design the Automata and TTS module for Fractal.

Fernand and Joseph, the leaders and owners of Littlehouse games (they provided the picture, don’t ask 😀 )


Kicktester is a company from Hungary and its members boast an impressive 25 different role-playing games, more than a 1000 different board games, along with a dozen war games played and tested! They are definitely our hardcore group! They worked on several successful Kickstarter campaigns, like Perseverance and Ausonia. 

Their role on the Fractal project is to work heavily on mechanics and to search for interactions and ways to break the system (which they can’t find so far!)


Oliver and his group are a team of veteran german players and hardcore 4X fans who were so enthused by the project that they offered their help with the playtesting process. 

Their role (apart from general feedback and input) is to check coherence between components and language within the game.

Oliver Höhne

We thank each and every person who contributed to Fractal, and we can’t wait for the campaign to share with them the success of the game. If you want to know more about us, our process and expertise, and our design philosophy, just reach out in the comments, we’re always happy to share our passion with this amazing community!

Thank you for reading, we’ll introduce the other factions in the coming months, so stay tuned to BGG for more in-depth look. 

You can also join our Facebook community to very soon get a chance to try out these factions by yourself:


And if you already can’t wait for the KS campaign, don’t forget to follow us on Kickstarter, so you don’t miss the launch: