Greeting, Commanders!

In the last faction reveal, we showed you the human-like Exodians, today we’ll introduce one of the oldest and most brutal factions of the Fractal universe. As a reminder, there will be a total of 7 factions in the core game, and 5 additional ones unlocked via the Aftermath, including 1 that will be created by the community during the campaign! 

Introducing : Saura – Shattered Clans of Kur


I owe you my thanks, older brother.

Without you I would never have understood my urges. But the stories you told me about the ancient empire… How the Saura dominated the lesser species. How we trampled our foes. How we left behind temples and statues of our warriors waving weapons and the limbs of the defeated. How we conquered and flourished from the spoils.

This is our way, brother.

I can already feel the blood trickling from my hands, deep into my scales, that glorious sensation, brother. Our folk: powerful, brutal and ancient. A society where the strongest emerge amongst blood feuds, wars and death games. 

But the times are changing, brother. There is no place for petty fights, useless squabbles,  weak rulers and constant struggles for power. We need to gather as one and unleash our hordes of warriors upon the galaxy. Reestablish the ancient empire of our forefathers, and once more see the Blood of Kur dominate the stars.

A reason to live for, a reason to fight, and satisfy the primal urge. Let me remove that knife from your heart, brother, so I can walk the bloody path as unifier of the Sauras, leader of a reborn empire.


The Sauras believe that natural predation and death is the fundation of their society. They are warriors born to fight and there is no room for the weak or sick in their culture. In most Saura sub-cultures, death is the path to glory. 

Their Innate Abilities reflect that philosophy. When a Saura unit is removed from the board (either through battle or any other effect), it goes to a special pool called the Blood Heaven. They can in turn be used to gain influence, making it a powerful and non-conventional source out of reach of any other fa ction. 

As a result, the Sauras can benefit from costly actions (in terms of units sacrificed), and are actually reinforced by combat casualties. 

The two available government types are both reflections of their violent nature. Warlord allows the Sauras to destroy their units or colonies on the board to bring in new blood, triggering their Blood Heaven, but also to destroy colonies on their empire board, allowing them to build their engine without actually having to colonize at all. 

Military state on the other hand allows the Sauras to train the perfect soldiers and build mighty armies by upgrading tactic cards and replacing infantries with mech, which in turn triggers the Blood Heaven, thus expanding their influence. 

Finally, their Combat Mastery is tied to their bloodthirst. Warmonger indeed allows the Sauras to replace the standard Ground Assault card used by other faction by a more powerful and much deadlier Frenzied Assault which makes use of infantry superiority. Once upgraded it can even prevent Saura infantries from suffering retreat damages, making their armies as unshakable as they are deadly.

Thank you for reading, we’ll introduce the other factions in the coming months, so stay tuned to BGG for more in-depth look. 

You can also join our Facebook community to very soon get a chance to try out these factions by yourself:


And if you already can’t wait for the KS campaign, don’t forget to follow us on Kickstarter, so you don’t miss the launch: